Hero's Medicine
Inherit Anemone
- Kind
- Spell
- Category
- Support Spell
- Type
- None
- Range
- front row ally
- Damage type
- None
- Use timing
- In Battle
- Cost
- MP 7
- Max Level
- 7
- Class only
- None
- Weapon only
- None
- Source
- InheritAnemone
Increases the Attack Power of front-line allies for 4 turns using a medicinal compound that forcibly draws out power, and once the effect ends, they become fatigued and Action Speed is decreased based on the number of times the effect was applied, lasting for 3 turns. Attack Power is increased further while in a continuous recovery/reactive healing state. If used again while the effect is active, the effect is extended by 1 turn.
Attack Power increase amount increases with skill level. Can also be used underwater. This skill is unaffected by effect-extending skills. Attack Power increase amount/extended turn count reduced if learned by someone other than Anemone.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | |
|---|---|---|---|---|---|---|---|
MP Cost | 7 | 9 | 13 | 17 | 24 | 32 | 46 |
Attack Power Up Fixed | +8 | +12 | +19 | +26 | +33 | +45 | +57 |
Attack Power Up Rate (%) | +8% | +8% | +9% | +9% | +10% | +10% | +11% |
Attack Power Up Fixed while Regenerating | +10 | +15 | +25 | +35 | +45 | +60 | +75 |
Attack Power Up Rate while Regenerating (%) | +13% | +13% | +14% | +14% | +15% | +15% | +16% |
Attack Power Up Number of Turns | 1 | ||||||
Attack Power Up turns | 4 | ||||||




