Reactive Healing Tincture
- Kind
- Spell
- Category
- Recovery Spell
- Type
- None
- Range
- 1 ally
- Damage type
- None
- Use timing
- In Battle
- Cost
- MP 6
- Max Level
- 7
- Class only
- None
- Weapon only
- None
- Source
- 3 in all
Places 1 ally in a state that restores minor HP upon taking damage from attacks for 3 turns using a medicinal compound that promotes healing in response to injury. Restoration amount is based on Magic Power/Divine Power.
Restoration amount increases with skill level. Can also be used underwater.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | |
|---|---|---|---|---|---|---|---|
MP Cost | 6 | 10 | 15 | 21 | 28 | 36 | 45 |
Reactive Healing turns | 3 | ||||||
Stat-Based Recovery Fixed recovery amount | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
Stat-Based Recovery Stat multiplier (Divine Power) | 19% | 21% | 23% | 25% | 27% | 29% | 31% |
Stat-Based Recovery Stat multiplier (Magic Power) | 19% | 21% | 23% | 25% | 27% | 29% | 31% |
Stat-Based Recovery Soft cap | 50 | 50 | 150 | 150 | 250 | 250 | 400 |
Stat-Based Recovery Lower threshold | None | None | 30 | 30 | 60 | 60 | 100 |




