Recovery
- Kind
- Passive
- Category
- Support Skill
- Type
- None
- Range
- self
- Damage type
- None
- Use timing
- Passive
- Cost
- None
- Max Level
- 7
- Class only
- None
- Weapon only
- None
- Source
- 3 in all
At the start of the user's turn, has a chance of curing 1 status affliction that can be naturally cured.
Chance increases with skill level. Luck also affects the chance.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | |
|---|---|---|---|---|---|---|---|
Auto Ailment Cure Trigger Chance | 15% | 18% | 23% | 26% | 31% | 35% | 40% |
Auto Ailment Cure Removal Count | 1 | ||||||
Auto Ailment Cure Stat multiplier (Luck) | 40% | 40% | 40% | 40% | 40% | 40% | 80% |




