Sacred Elixir of Heart's Blood
- Kind
- Spell
- Category
- Recovery Spell
- Type
- Untyped
- Range
- self
- Damage type
- Other
- Use timing
- In Battle
- Cost
- MP 10
- Max Level
- 7
- Class only
- None
- Weapon only
- None
- Source
- 2 in allLv 14HealerOther skills
Restores minor HP to allies other than the user by sacrificing the user's Vitality to create a special medicinal compound. Restoration amount is based on Magic Power/Divine Power.
Restoration amount increases with skill level. Can also be used underwater.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | |
|---|---|---|---|---|---|---|---|
MP Cost | 10 | 15 | 20 | 26 | 34 | 46 | 60 |
Surety rate modifier | No surety | ||||||
Hits | 1 | ||||||
Accuracy | 100 | ||||||
Stat-Based Recovery Fixed recovery amount | +3 | +15 | +30 | +45 | +60 | +75 | +100 |
Stat-Based Recovery Stat multiplier (Divine Power) | 38% | 40% | 42% | 44% | 46% | 48% | 50% |
Stat-Based Recovery Stat multiplier (Magic Power) | 38% | 40% | 42% | 44% | 46% | 48% | 50% |
Stat-Based Recovery Soft cap | 75 | 75 | 225 | 225 | 375 | 375 | 600 |
Stat-Based Recovery Lower threshold | None | None | 30 | 30 | 60 | 60 | 100 |
HP Percentage Damage Max HP (%) | 25% | ||||||




