Skillchain
- Kind
- Passive
- Category
- Support Skill
- Type
- None
- Range
- self
- Damage type
- None
- Use timing
- Passive
- Cost
- None
- Max Level
- 1
- Class only
- None
- Weapon only
- None
- Source
- UniquePrishe
On the turn after selecting an action that deals damage to an enemy, Skillchain Level increases when selecting an action different from the previous turn and dealing damage to an enemy. Enhances the user based on the level of the Skillchain.
If an action that dealt damage to an enemy was performed on the previous turn, Skillchain level increases by 1 when using a different action to deal damage to an enemy. Skillchain level has a maximum of 3 levels, and actions include attacks/skills/spells/items. If an action that deals no damage to an enemy is performed, or if the user is unable to act due to a status affliction, Skillchain Level is lost. If damage was dealt by a passive skill, damage was dealt to an ally due to effects such as Confusion/Charm, or a skill requiring charging was selected, the last turn on which the user selected an action and dealt damage is treated as the previous turn. [Skillchain Levels] Level 1: Damage dealt to enemies increases. Level 2: In addition to the Level 1 effect, damage dealt to enemies increases even further, and SP expenditure is reduced. Level 3: In addition to the Level 2 effect, damage dealt to enemies increases even further, and the number of physical attacks increases by 1.




